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SPLITGATE 2 (2023-2024)

I joined 1047 Games to help with one of the biggest challenges facing the art department, which was to help modularly breakdown and design environment pieces for one of the more complicated factions, AEROS (due to the design language and bespoke nature of it at the time).

As seen in the shots below, there was a goal to have a very clean/simplified aesthetic mixed with aerodynamic shapes. On top of that, an emphasis on highly saturated gradients on white surfaces.

During my time with 1047 Games, I focused on the development of two maps of the same faction, Aeros. One of those maps, OZONE, was featured heavily in the cinematic trailer and in the Fall 2024 Closed Alpha.

SPLITGATE 2 (2023-2024) - robin-chyo.com

OZONE

( ENVIRONMENT + PROP DESIGN/WORLD-BUILDING )

This map was meant to be a cruise ship floating in the sky. I was able to contribute some fun ideas to help this feel livelier and provide more functional purpose to the setting (that worked within the world of Splitgate and the Aeros faction).

I also collaborated with stakeholders and environment artists to help provide guidance on how to apply the Aeros design language to the map with both color blocking and props. Some before and after examples are shown at the end of the gallery.

BYPASS

( ENVIRONMENT + PROP DESIGN/WORLD-BUILDING )

This map was pitched as a park, but in the Aeros design language. Some of the features included a “trench” walkway, a garden, a transit center, and a harbor. I helped with world-building and designing some of the POIs.

It went through some shifts in art direction and was the first map where we really went in with modularity in mind. I also collaborated and supported the environment art team with paintovers and suggestions.

Screenshots from the Fall 2024 Closed Alpha
(Annotations are provided in each image of the work I contributed on the Aeros map, OZONE)

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