ROBIN CHYO
Illustrator/Concept Artist
http://www.robin-chyo.com
robinchyo@gmail.com
Cell: 415-640-5202

Objective:

- I am pursuing a career in the video game industry that will allow me to hone and apply my skills, creativity, and passion in order to help ensure that a project will be able to meet it's fullest potential visually. I wish to further my knowledge of illustration and conceptual design, and the industry, itself, and to obtain more skill sets along the way.

Education:

BFA- Illustration
Academy of Art University
San Francisco, California, USA
Graduated in December 2005

Tools:

- Digital: Adobe Photoshop, Google Sketchup, Zbrush, 3D Studio Max, Maya, Unreal Engine 3.x
- Traditional: Pencil, Acrylics, Oils

Publications/Achievements:

- Kotaku's "Fine Art" article
- conceptartworld.com
- 2D Artist Magazine
- Startdrawing.org
- linesandcolors.com
- Ballistic Publishing’s "Painter” (2006) and “D’artiste: Concept Art” (2006)
- "Spectrum 13” (2006), “Spectrum 14” (2007), and "Spectrum 18”. (2011)
- ImagineFX magazine (2007)
- Gorilla Artbook, Vol. 1 (2011)
- Artwork (5 pieces) displayed at the Academy of Art University’s 2001, 2004, 2006. For 2005 Spring Show was awarded “Winner” for the illustration department’s Advanced Elective I Section. (2001-2006)

Employment History:

+ Universal Pictures (November 2011) [Freelance Concept Artist]
-- "The Something"
- Created key frame illustrations.

+ Kabam (March 2011- Present) [Senior Artist]
-- Kingdoms of Camelot
- Created concepts, game assets, and illustrations for the project and for marketing
- Collaborated directly with Lead Artist, Art Director and art team on a daily basis.
- Worked on style guide for revamping the art direction.

+ Sledgehammer Games/ Activision (November 2009- March 2011) [Concept Artist]
-- Call of Duty: Modern Warfare 3
- Created character designs and environment studies
- Collaborated directly with Creative Director, Art Director and art team on a daily basis.

+ White Wolf, Inc/CCP (August 2009- October 2009) [Freelance Concept Artist]
-- Vampire: The Eternal Struggle
- Created character illustrations
- Collaborated with Art Director by submitting sketches and correcting any changes that were needed.

+ Eveo, Inc (June 2009- October 2009) [Contract Concept Artist]
-- Media/Presentation
- Created concepts and illustrated shots for video media
- Collaborated with Art Director on a daily basis

+ Ignition Entertainment Florida (January 2008-June 2009) [Full-Time Concept Artist]
-- Unannounced FPS (PC, Xbox 360, PS3)
- Collaborated with art directors and concept artists on a daily basis.
- Assisted in coming up with the art direction in many different aspects.
- Created concepts covering many areas of game production (vehicles, weapons, mechanical objects, characters, creatures, environments, visual FX, marketing)
- Helped create guidelines for outsourcing companies.
- Worked alongside the 3D team to ensure the concepts were faithfully realized in-game.
- Worked in a limited capacity with Unreal Engine 3.x.
- Integrated Google Sketchup into work process.

+ Catalyst Game Lab's (October-December 2008) [Freelance Concept Artist]
-- Eclipse Phase
- Created character and creature designs for a sci-fi based project.

+ Cryptic Studios (December 2006-July 2007) [Full-Time Concept Artist]
-- Marvel Universe Online (PC, Xbox 360)
- Often collaborated with lead artist and lead environment artist to help visualize assets and environments.
- Created concepts with a modular-based system in mind.
- Worked alongside other environment artists to ensure that the concept was recreated faithfully.

+ Microsoft Corporation (September-December 2006) [Contract Concept Artist]
-- Unannounced Project (PC)
- Collaborated with project lead and UI designer on a daily basis using the SPRINT work system.
- Created concepts, colored storyboards, and packaging prototypes.
- Helped establish visual design for the project.

+ Dungeon Delver’s Depot (2005-2006) [Freelance Illustrator/Concept Artist]
- Created character and creature concepts and illustrations for a fantasy-based project.

Qualities:

- Artistic, responsible, open-minded, intelligent, creative, hard-worker, team player, artistically versatile, helpful, and consistent.
- Speaks basic French and Korean.
- Open to relocating.

References:

- Available upon request.